![]() ![]() Unlike the first game, the sections are not individually themed and the soundtrack does not change either. There is no real penalty for this, other than you don't score on that level, but you can always go back and try it again. To remove even more frustration, you can now skip levels (up to five times, then you have to reset your progress). The first part features brand new challenges while the following four are all presumably taken from the iPhone version. Now there are 100 levels, but they are split into five parts each, accessible from the start. First, gone are the 80 levels you have to hammer through sequentially. ![]() Where Perfect Balance felt like a game, its sequel is an experience. It is a lot more zen, even though it ironically never imitates its predecessor's encouragements that you "take a deep breath" while testing your final construct. The fun kind, like sitting with a beer and pondering how far a dog can run into the woods (halfway, btw, because then he's running out, you see.).Īnalysis: Perfect Balance 2 is not really that different from the original, but it's full of small touches that raises the bar on the series. It's surprisingly intuitive to get them all to fit, though, allowing the game to become a brilliant exercise in lateral thinking. The first level presents blocks that seem straight from a surrealist's Tetris set. It might have been tempting to simply hand you a lot of Pythagorean shapes at the start and up the ante with a few circles later on, but Perfect Balance doesn't pull punches. Now we can drop that block and it won't go anywhere. ![]() What you need is a piece suited to latching around a corner, with another part of it conveniently protruding on the other end acting as a little barrier. Drop something on a slant and it will slide away along with your peace of mind. Given that you are never handed a flat surface, this can become tricky. No ninja highjinks or "Man On Wire" bravado, just careful maneuvering with a touch of and key-enabled rotation. It's down to the basics of physics here, where your goal is to stack a bunch of weird pieces on top of a bunch of other weird pieces and get them all to stay. The Perfect Balance games are all about balance in its simplest form. Trademark! Now that's legit, baby! This tale of you versus Newton's pesky little laws must have something to it. But the real hallmark of success: the title of the sequel Perfect Balance 2 is now followed by a TM. I could get technical and talk about how Ttursas' Perfect Balance has been played over 7 million times and that it has expanded into an iPhone game. ![]()
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